![]() Gunfights and punching will need tweaking, would be super cool for screenshots! /pxq5ivwGOA Maybe it would be cool if they implemented this as a first-person option? It plays pretty well. There is a debug Unreal command for GTA VR but it looks a little bit unfinished. Given that Meta (formerly Facebook) recently announced it was working on Grand Theft Auto: San Andreas VR, this very well may be a prototype that was accidentally left in the Definitive Edition Trilogy’s code. ![]() It’s as buggy as anything else in the game and is still operated by controller, but very much seems to be built for operation on a VR headset. ![]() Reportedly, by entering a certain debug Unreal command, players can shift Grand Theft Auto: San Andreas into a first-person VR perspective. It was Ben Turpin of Rockstarintel who shared details and proof of the GTA Trilogy VR mode via his Twitter recently. Recently, players discovered a debug command that turns on the mode, putting the game in first-person and seemingly featuring what would be activity reasonable for a VR user. Grand Theft Auto: The Trilogy - Definitive Edition’s launch was an absolute disasterpiece, but a little bit after, dataminers and other technical folk are finding interesting things in the game, such as an unfinished VR mode.
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